Wednesday, January 4, 2012

Lesson 12- More variables!


Reflecting: Design notebook question
·  What is a variable? What is it good for?

Creating: Open-ended designing
· This lesson is an opportunity to go back to a project you started in a previous lesson or start on a fresh idea.
·You can use the starter projects handouts for projects ideas to work on, including:
o   Collide: Help Scratch cat navigate a field of Gobos.
o   Catlibs: Create an interactive word game.
o   Scrolling: Create the foundation for a side-scrolling game.
· Stop after working for 20 minutes, now check in with a neighbor to share what you were working on.

Notes-  This open-ended design lesson provides an opportunity to work more around the concepts of conditionals (e.g. if), operators (e.g. arithmetic, logical), and data (e.g. variables, lists).