Sunday, January 8, 2012

Lesson 17- Finished!!!


Reflecting: Design notebook question
· Look through your design notebook. What types of notes did you take? Which notes were most helpful?

Reflecting: Celebration and final project reflections
· It is time to share their work with others. 
We'll share as a class and you can post your finished project on the Scratch website.
· You may want to share your design notebook as well.

Congratulations! You've accomplished so much and learned even more. :-)

Lesson 16- Learning to share what you've accomplished

Note: This lesson uses the My Final Project Reflections handout.

Reflecting: Design notebook question
· What part of your project will you be working on today? What might you need help with in order to make progress?

Creating: Open-ended designing and Planning: Preparing for the final project reflection
· Soon you will be sharing your projects with each other.
· Look through the My final project reflections handout and discuss the what?, so what?, now what? framework as a way to present your experiences to others.
Write down some ideas after the discussion.

Lesson 15- Project Feedback

Note: This lesson uses the Project Feedback handout.

Reflecting: Design notebook question
· What aspects of your project could someone give you feedback about?

Exploring: Critique groups
· Divide into teams of three people.
· Take two Project feedback handouts.
· Review the different critique handout elements. Clarify anything that is confusing.
· Spend eight minutes reviewing each persons project and complete the critique handout for the project.
· Give the completed critique handouts to their correct project creators.
Read the feedback. IS there anything that you should change or add to your project based on the feedback information?
Creating: Open-ended designing
· The remainder of this session is time to work on your project.
· In about 25 minutes, check in with a neighbor to share what they have been working on.

Lesson 14- Thinking through project and programming needs


Reflecting: Design notebook question
· What part of your project will you be working on now? What might you need help with in order to make progress?

Exploring: Special-interest groups
·  Write your topic for your project on the board. Then check to see if there are others with a similar topic or topic you might be interested in.
· Create a special-interest group to brainstorm and problem solve programming challenges with.

Creating: Open-ended designing
· The remainder of this session is time to work on your final projects.
· Don't forget to check in with a neighbor to share what you've done and see what they have been working on.

Lesson 13- Thinking about a project...


Reflecting: Design notebook question
What has been your favorite Scratch project to work on so far? What are three ideas for something you could work on next? 

Planning: Preparing for the final project

·  Divide into teams of three or four people.

·  Take 10 minutes to brainstorm possible final projects.

·  Everyone get together, entire class, each person shares one idea for a final project that they might want to develop.

·  Get a project planner to help focus ideas.

·  Review the different planner elements (outline of tasks, list of resources, storyboards/wireframes). Ask for clarification if you are not sure about what something is.

·  Fill out your project planner.

·  Time to start working on your project design.
  Put your project planners in your folder when you are not using it. 
 

Wednesday, January 4, 2012

Lesson 12- More variables!


Reflecting: Design notebook question
·  What is a variable? What is it good for?

Creating: Open-ended designing
· This lesson is an opportunity to go back to a project you started in a previous lesson or start on a fresh idea.
·You can use the starter projects handouts for projects ideas to work on, including:
o   Collide: Help Scratch cat navigate a field of Gobos.
o   Catlibs: Create an interactive word game.
o   Scrolling: Create the foundation for a side-scrolling game.
· Stop after working for 20 minutes, now check in with a neighbor to share what you were working on.

Notes-  This open-ended design lesson provides an opportunity to work more around the concepts of conditionals (e.g. if), operators (e.g. arithmetic, logical), and data (e.g. variables, lists).