Explore the concepts of instruction and sequence through the arts: music, design, drawing, and dance.
Reflecting: Design notebook question
What are 5 situations where you use instructions? What are instructions good for?
Connecting: My favorite song
· The next few lessons will explore computational creation within the genre of the arts – music, design, drawing, and dance.
So, to get started what is one of your current favorite songs? (Jot it down in your design notebook.)
Exploring: Programmed to dance- a small group demo
· Find 2 volunteers – someone who doesn’t mind being bossy and someone who doesn’t mind being bossed. You just created a bossy/bossed pair.
· Now to get busy...
o Have the bossed partner facing away from your computer monitor and the bossy partner (and anyone else that is watching) facing your computer monitor.
o Show the video to the bossy partner and the group, but not to the bossed partner.
Ask the bossy partner to describe to their partner – using only words! – how to perform the sequence of dance moves shown in the video.
Here are the video clips. Start with the first one and then move to the next one. (Maybe, have the partners switch after the first two video clips.)
video clip #1 http://vimeo.com/28612347
video clip #2 http://vimeo.com/28612585
video clip #3 http://vimeo.com/28612800
video clip #4 http://vimeo.com/28612970
Reflecting: Step by step
· Discuss what you noticed with the volunteers and the other students:
o Did it become easier for the bossy partner to describe the actions to the bossed partner?
o What was easy/difficult about being the bossed partner; what about the bossy partner?
o What was easy/difficult about watching?
How does this activity relate to what we’re doing with Scratch?