Saturday, December 31, 2011

Lesson 10 - Design a Maze

Note- This lesson uses the Maze handout.

Reflecting: Design notebook question
What is a game? 

Connecting: Games brainstorm
·   Get with two other people and generate a list of games that you all like. You have 4 minutes.
·  Now make another list of what the games have in common.
Then, what features of their design make them a game?
  
We're going to start with making a simple maze game. 
 
Creating: A-maze-ing
·   You have two choices. One is to follow along for a maze-creating activity, as described in the Maze handout. Or try it yourself...
·   Start by designing the maze layout, by drawing a maze-like background with single-colored walls and a different single-colored end marker.
·   Add a sprite that will navigate the maze. Keep this simple – a single-colored square will work fine.
·  Add the interactive navigation to the sprite, having it move up, down, right, and left with the arrow keys, using the “point in direction” block and the “move 10 steps” block.
·  Add the initial state, by having the sprite jump to the beginning of the maze using the “when green flag clicked” block and the “go to x y” block.
· Have the sprite bounce off the maze walls using conditionals (the “if” block) and sensing (the “touching color” block).
Define the ending condition, using the “wait until” and “touching color” blocks.

How did it go? Write down your challenges and your successes then share with a neighbor!