Reflecting: Design notebook question
What did you like about the maze project? How might you want to change it?
Creating: Maze extensions
· Group into teams of three people.
Check out these Maze extension projects http://scratch.mit.edu/galleries/view/138300· Select one of the Maze extension projects to explore:
o Score: Demonstrates how to set and change a score. Receive 10 points every time the Scratch cat is clicked.
o Timer: Demonstrates how to use a timer. Use the mouse to navigate the Scratch cat to Gobo.
o Enemies: Demonstrates how to add an enemy. Avoid the crazy tennis ball using the up and down arrow keys.
o Levels: Demonstrates how to change levels. Score increases by 1 every time the space bar is pressed. Level increases by 1 for every 10 points.
(Rewards: Demonstrates how to collect items. Use the arrow keys to move the Scratch cat around to collect items for his quest.)
Reflecting: Here’s what I figured out
· After studying the extension projects, teach the rest of the class what they learned. Take notes to help you explain the processes.
o What was the project?
o How could it be used to extend the maze?
How does it use variables?
Notes- Variables are an important mathematical concept and also an important computational concept. You learn about variables in their math & science classes at school, but many have a difficult time learning them. Games are one way to make the usefulness of variables more concrete.